Portfolio.
Welcome to my portfolio! See my personal work, outside collaborations, and the studios I work with.
My Personal Work
Stickies
Java Developer | Note Taking App
A Java note taking app from my Java development goals. My goal with this is to simply make it a better app than the UWP Windows Sticky Notes app. (I genuinely hate their app)
July 15th, 2026 | Present PersonalExperiences
Engines & Tools
Roblox Studio
Since 2017
(2016 logo is goated)
Languages
Office Tools
GitHub Contributions
GitHub Stats
Live Data | Fetched From GitHub API
Calculating Contributions...
Outside Work
Codename Combat
Game Director | UI Designer
My "not so" currently focused game. A chaotic fighting game on (formally) ROBLOX where you start with 3 items and 2 abilities. Our goal is to make it the most chaotic fighting game that we can make.
May 2025 | HIATUS Parafield Entertainment
Madison Night
Game Director | Builder
Set in 1987 in an underground salt mine facility. Your goal is to make as much energy as possible during your shift in the Synthetic Fusion Reactor. This game has been less focused on due to our departure on ROBLOX.
Jul 2024 | Hiatus Parafield EntertainmentAquatic Research Facility
Builder | Graphic Designer
Collaborating with the team at Discover! on one of their flagship experiences. Contributed directly to the environment through modeling and building, as well as handling graphic design work for the project. A huge thanks to TheGreekDev for the opportunity.
Late 2024 | Present Discover! Inc.Subterranean Research Base
QA Testing | Formally Builder
Brought in as a builder during early development before transitioning into a QA role. Tested SRB v1.5 during active development, back when the project was still under its codename "Tempest Sonata." Identified and reported critical bugs across multiple builds, including during the Combustion update cycle. Thanks to Kikos for the trust. (I recommend checking the update out once it's released!)
Late 2024 | Present Discover! Inc.
Redline
Language Developer | Compiler
A transpiled systems language — Python-like syntax that compiles down to pure C++. Built for developers who want native performance without the complexity of a large C++ codebase.
2025 | Dormant Sunlight Foundation
Amberlink
Language Developer | VM & Compiler
A Java alternative with cleaner syntax and no boilerplate. Runs on the Amber Virtual Machine or compiles to a native binary. Everything good about Java — nothing that isn't.
2025 | Dormant Sunlight Foundation
Codename Overdrive
Game Director | Developer
It's in progress but we aren't saying much. Check back later!
2026 | Present Parafield EntertainmentGitHub Contributions
MusMeta
Contributor
This project aims to provide a comprehensive solution for editing music file metadata, offering full library support and compatibility with various music file formats. The user-friendly interface makes it easy for users to edit music file metadata without any prior knowledge of music file formats.
August 23, 2026 Contributions: 1Studios and Companies
Let's talk.
Open to freelance work, collaborations, or just chatting about Computer Science or Game Dev. Interested? Shoot me an email!